What is EPGP?

The EPGP loot system, nicknamed “dkp reloaded,” is a mature, established loot system that has been in active use by many guilds for a number of years. Sometimes known for being somewhat “mathy,” EPGP tries to provide a fair, transparent, configurable, deterministic, and reasonable loot distribution system. EPGP is somewhat more complicated than most loot systems, but thanks to addons that simplify calculations and management, both the master looter and all members of a guild will find EPGP to be a fluid and effective loot system.

The word “fair” is somewhat ambiguous when it comes to handling loot, and is highly subjective. Can loot systems be fair to every member of a guild, and to the guild itself? Probably not, but when people think about fair loot systems, often words like “unbiased” are used, with sentiments of objective, even distribution. EPGP provides such features.

Many familiar loot systems, such as DKP and its variants, use a single point pool, whereas EPGP uses two. Those two kinds of points in EPGP are in the name — EP and GP. EP, which stands for Effort Points, encapsulates the contributions of a raider to the raid (primarily attendance). GP, which stands for Gear Points, encapsulates the loot a raider has received from the raid.

How does it work?

Dividing a raider’s EP by their GP determines a raider’s loot priority, or PR. When a piece of loot drops, the player who is interested in it with the highest PR gets the loot along with the Gear Points the loot is valued at. This therefore increases the player’s GP, which lowers their priority once the division takes place, putting them below many other players (depending, of course, on the other players’ EP and GP values). There is rarely any form of randomness or rolling in EPGP, and this only happens when there are two players with the very same PR and need for the item.

Left unchecked, EP, which grows as raids are attended, and GP, which grows as loot is received, would increase unbounded since neither are reduced inherently in the loot process. Instead of spending points, both simply accumulate. To prevent infinite growth, EPGP uses the concept of decay — at the start of every raid, or every raid week, or any other interval, everyone’s EP and GP are reduced by a fixed percentage. This results in EP climbing quickly at first, but then eventually sloping off towards a natural cap. GP, on the other hand, tends towards zero as it accumulates only when loot is rewarded rather than every raid.

By default, every piece of loot has a fixed cost across all guilds and servers, based on the slot it is used in and the item’s level (aka, ilvl). Deep inside the game, there are formulas used to determine how much of a each stat such as Haste Rating or Intelligence a piece of gear has; this formula is based on the ilvl and slot. EPGP uses this formulation to derive a price for each piece of loot. Some items have a higher item budget since they have a bigger impact than perhaps another, which will end up carrying smaller item budget and cost less, such as a trinket vs a wrist piece.

The above is intentionally vague and lacking in specific numbers. This is one of the areas where EPGP is configurable to meet a given guild’s needs, but also where it tends to intimidate users.

EP is more fluid; typically guilds award EP based on attendance, both who is present at the beginning of raid and who is present throughout its duration. Even players on standby receive EP and thereby loot opportunities when next they are in raid.

Management of EPGP

The EPGP system itself is managed via the EPGP addon. Earlier I mentioned that EPGP is transparent; this means, thanks to the addon, any player can see any other player’s standing and priority from within the game. This information can be exported and hosted to on an external website. Therefore, it is never a surprise when someone receives loot as any player can, at any time, see other players’ EP, GP, and Priority. Likewise, the addon places the GP cost to every item in its tooltip, so you know the exact price an item would cost by simply mousing over it.

In addition to the EPGP addon itself, there is a third party addon named EPGP Lootmaster. This addon handles the loot process itself, providing very simple push-button distribution and vastly reducing the time it takes to handle the many drops off of the typical 20 man mythic boss. I highly recommend using both addons together for a tremendously smooth and simplified loot process.

Each guild decides themselves how much EP to award and what to award for. At FA, we will have a weekly decay of 10%, award on-time bonus EP as well as award EP per boss kill and per half hour of being in the raid group or on standby. 

Loot will be done through the addon, where you will click on one of multiple buttons to show us your desire (or lack thereof) for an item. You can show how major or minor of an upgrade the item is to which you might or might not be awarded the item. The addon will then pool your points into GP for you.

The loot window where you can pick your choice for an item looks like this: 

The options are BiS (MS Best In Slot), MS (not BiS, but a huge upgrade), Minor (has a socket or is a WF / TF version of what you have), Offspec, Transmog (for our favourite Kitty and DK that love loot shopping) and Pass.

Hopefully this has provided a relatively math-free explanation of EPGP. I’ve personally used it for over four years, and while certainly imperfect, it is an excellent combination of transparency, fairness, and efficiency that is suitable for guilds at all levels of progression. Once the initial setup is done, there is very little maintenance and the distribution of loot itself is very quick — important attributes for efficient raiding!

How Will I be Awarded EP at FA?

EP will be awarded for a number of reasons, each having a different amount of points that will be allocated.

- Arriving on Time = 500 Points. This includes being prepared to pull, so you are in the raid instance with all your consumables, on Discord and ready to roll!
- Time (Progression) = 1000 Points per half hour in raid. This is awarded on a recurring basis during progression bosses as long as you are in the raid group or you are on standby (not benched).
- Time (Farm) = 500 Points per half hour in raid. This is awarded on a recurring basis during farm bosses as long as you are in the raid group or you are on standby (not benched).
- First kill on a progression boss = 4000 Points. This is awarded for the first kill on any raid boss.
- Progression kill on a boss = 1250 Points. This is awarded for the second and third kill on any raid boss, when they are still tricky.
- Farm Boss Kill = 500 Points. This is awarded on each farm boss kill.

Because this is still a new system, it may be re-aligned at a later stage to ensure fairness to all players.

Does FA have a set Decay or any other EP/GP Deductions? 

Decay for main raiders is set for 10% weekly.

As for other ways of losing EP: yes, certain behaviours will be punished with EP being removed from players' pools. These punishments include:

- Not responding to the events = 500 points deducted. We really want to encourage a response. If you are unsure, leave a note! Knowing who can join and who can't will help us plan better.
- Signing up but not showing up = 1000 points deducted. This is the height of rudeness and inconvenience to the rest of the team waiting on you. 
- Not prepared at raid start = 750 points deducted. This includes not having consumables, bonus roll coins, etc at raid start as well as continuously making a mistake because you have not read up or watch a video on the mechanics.

Is there anything else I should know?

The general loot cost range for items in the raids are:

   Normal   Heroic   Mythic 
 Nighthold   700 - 1600   1000 - 2300   1400 - 3200 
 Trial of Valor   400 - 1100   700 - 1600   1000 - 2200 
 Emerald Nightmare   400 - 900   550 - 1250   800 - 1750 


These are all based on default settings and calculations that the addon does. You can find the cost of the item in the tooltip if you have the addon installed (which is highly recommended).

Minor upgrades and OS items awarded will cost a percentage of the GP to stop players from not rolling on an item merely because of cost. These will be updated shortly. 

 Option  GP % 
 BiS  100%
 Main Spec  80%
 Minor Upgrade   50%
 Offspec  25%
 Transmog  Chaos Crystal in the GBank 

What to roll on which types of loot:

 Option  Item Classification
 BiS  Tier items up till you get 4-set*. Any other item listed as BiS because it hosts the top two stats recommended for your spec.
 Main Spec   Tier items if you have 4-set*, but the tier item has better stats for your spec. Items that might not have the best stats but is a major upgrade from the item you have equipped - generally with one of your top two priority stats recommended for your spec.
 Minor Upgrade   *Tier items if you have in that slot, but it is of a lower difficulty, i.e. Normal tier item to Heroic tier item. Warforged, Titanforged or socketed items that you have the version without these qualities.

 Any item that you can use for your offspec, as long as you are willing to provide that offspec for a progression raid setting.

Pass  Possible upgrade with socket/titanforged on tier pieces. If everyone passed then we'll roll in raid chat.
 Transmog   Fancy equips? Trade it for a shard in the guildbank.

Thus, for tier items, if you do not have the tier in that slot and you do not own 4-set, you should roll BiS on that tier item. If you have 4-set, but would prefer to fill an unfilled slot instead, you should roll Main Spec. If you have the Normal version of a tier item but want the Heroic version, you should roll Minor Upgrade. Should no one want a tier item, players who have the token already in that slot will be given the chance to roll for the token outside the EPGP system for a chance at Warforged, Titanforced or a socket. The highest roller will win the token for free.

Players on standby will receive the same Time EP as those in the raid. However, standby players are not benched. Benched players are those that have been told to sit out and think about what they've done, whereas standby players are those that have volunteered to step out to allow raid to continue.

This system will not be used in the weekend raids. Those will continue to be Personal Loot raids.

Players will not be allowed to bid higher amounts of EP for an item. PR always takes precedence. 

Players will have 60 seconds to make a selection on a loot item. This means you must be informed about what loot drops will benefit you on every boss.

There will be dire consequences for anyone abusing the EPGP loot system at FA - tantrums and drama will NOT be tolerated!

The Google Code for EPGP
EPGP Help Documentation (an explanation to it all!)
The EPGP (DKP Reloaded) Addon
The EPGPLootmaster Addon (for the pretty loot window interface)
Text adapted from Source: World of Matticus: How EPGP works by Valen 

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